![]() Look at the different forms of jaws and skulls. “I find that it can often really help to get your teeth into the bone structures of animals. I guess it was my way of facing a society where not everyone is friendly and nice: I simply imagined them as cartoon characters, and lots of those memories still stick in my mind.” - Alberto Cerriteño (opens in new tab), Illustrator and designer, Portland, USA 09. “My creatures come from my childhood memories, when everyone possessed cartoony characteristics. ![]() Muck around with different stroke weights and contrasts, and different fill options – whether you want a complex gradient or simple, flat, single colour, realistic 3D render or high-impact bold and graphic finish.” - TADO (opens in new tab), Design and illustration duo, Sheffield, UK 08. “This can have a huge effect on the personality of a character. The movement of a creature is almost entirely determined by its anatomy, so thinking about how it will move can provide you with clues for designing its frame, as well as its personality.” - Ryan Firchau (opens in new tab), Senior concept artist, Measham, UK 07. “Movement is one of the first things I try to imagine, and can act as a good source of inspiration. Use thumbnails to quickly rough out as many variations as you can think of, and use them to work out how the character will look from different angles and with different expressions.” - Stefan Marjoram (opens in new tab), Freelance animation director, Bristol, UK “If you can see a character’s teeth when its mouth is closed, it looks funny. Earlier this year I was experimenting with a Kaiju monster style and the result was a T-shirt design that I made a small run of.” - Nick Carroll (opens in new tab), Graphic designer and illustrator, Leicester, UK 05. If I’m trying something new, it’s my go-to item to play around with. “I use the skull as a staple item to experiment with style-wise. My Pupetta character was born quietly, sketch after sketch, drawing up a sinuous line that became the edge of a stocking, then the shape of a hand and the tips of lashes.” - Maria Vittoria Benatti (opens in new tab), Graphic designer and illustrator, Modena, Italy 04. Often the right line comes only after many attempts. “Many of my illustrations have come from doodling. Try to give your creatures accessories to customise them and make them more human-looking.” - Jacques Bardoux (opens in new tab), Illustrator and graphic designer, Paris, France 03. ![]() A vampire with rounded teeth and big, rounded eyes will look cute, and have a different style from what you’d expect. “Bring some contradictions to your characters. ![]()
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